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The program delivers key insight into monetization strategies, proven ways to strengthen customer relationships, and essential marketing solutions to maximize reach. If you have a speaker recommendation please contact Tim Williams at tim @ engagedigital.com Speakers
Richard is charged with advancing the company's global revenue growth. Richard brings over 20 years of sales and executive management experience to his new role at Zong. He most recently directed Business Development at Baynote Inc., a leading on-demand recommendations and social search solutions provider, where he was responsible for the growth of the channel sales organization, international markets, creating strategic partnerships with Google, Cactus Commerce (MSFT), and CSK of Japan. Prior to that Richard was the Vice President of Business Development for Airborne Entertainment, a top-tier mobile entertainment company, where he directed all worldwide sales and distribution strategies, 85% of Airborne was acquired by Japanese mobile powerhouse Cybird in a deal worth over $90 million.
Levi Buchanan has been reporting about games for more than 12 years. As an editor at IGN.com - a position he's held since 2003 - Levi is one of the industry's leading voices covering mobile technology, Apple mobile products, and gaming. Before joining IGN, Levi wrote for Nintendo Power, Nintendo's official magazine as well as other gaming websites. In addition, Levi has also written for MSNBC and was syndicated through the Chicago Tribune. You will pry his iPhone from his cold, dead hands.
Michael Cai serves as Vice President of Video Games for Interpret LLC, a
leading media and technology research firm. He leads the company’s
gaming vertical, providing a wide variety of market research and
analysis products to help clients gain a comprehensive understanding of
consumer gaming habits and interest and make strategic decisions. Prior
to joining Interpret, Cai served as Director of Digital Media and Gaming
for Parks Associates. During his tenure with Parks Associates, Cai
established and grew its gaming coverage practice and led a research
team to provide syndicated and custom research for digital media, gaming
and service provider industries.
Peter brings over 15 years of marketing and product management experience spanning consumer packaged goods, video gaming and wireless industries. Prior to Flurry, Peter led product marketing at mobile game maker, Digital Chocolate, helping build the company into a top-ten publisher world-wide. He joined Digital Chocolate from Electronic Arts, where he managed The Sims franchise, the #1 PC game of all-time. Peter began his career in consumer packaged goods at Pacific Sun, where he was head of marketing and sales. Over his seven year tenure, he helped grow revenues from $8M to $40M. Peter holds a Bachelor of Science from the University of California at Berkeley and a Master of Business Administration from The Wharton School at the University of Pennsylvania.
At Hooked Media Group, Eric manages all aspects of user growth. Whether partnering with publishers to distribute vertical specific tournament game experiences, working with Social Networks to establish a viral user base or working directly with game developers to help them monetize across platforms, Eric is responsible for growing the overall business and revenue. Prior to joining Hooked Media Group, Eric was Director of Product Management at Aggregate Knowledge where he owned and executed the strategy for the core business - demand-side campaign optimization for agencies. Eric has also held positions at I.B.M. and Trilogy Software. His expertise is bringing several different disciplines and expertises together to determine and execute a company's strategy. Eric holds a J.D. and M.B.A. from NYU Law and the NYU Stern School of Business and a B.S. in Computer Science and B.S.E. in Electrical Engineering from Duke University.
An internet and technology veteran, Goli manages all aspects of Dictionary.com’s business and strategy. Dictionary.com is a wholly-owned subsidiary of Ask.com, acquired in 2008. Before joining Dictionary.com in late 2009, Goli was at Slide, Inc., where he was General Manager of the Media Business. He also was a General Manager at Yahoo!, overseeing operations for Yahoo! Video, and as Head of Products for Yahoo! Finance. Goli also spent 11 years at Microsoft, holding management roles within the Home & Entertainment Division, and MSN. In addition, Goli was a co-founder of Corners.in, a content-centric social networking company. Goli holds an M.B.A. from the University of Washington and an M.S. in Computer Science from the University of Maryland.
Joe Hyrkin has more than 18 years of experience in general management,
and senior sales and business development management both domestically
and internationally. He has focused his career on creating and launching
new businesses in the US and Asia, and has been instrumental in
pioneering creative revenue opportunities in the community and social
Web space.
Dana Jongewaard has been writing about games and the gaming industry for nine years, working full-time for publications such as Computer Gaming World, Official U.S. PlayStation Magazine, and GameTap. She has also written for publications including CNN.com, Yahoo, MSN, Gamasutra, 1UP.com, Electronic Gaming Monthly, PSM, and PC Gamer, and she has been interviewed as an industry expert for outlets including USA Today, CNN Headline News, G4, MediaWeek, and Sirius Satellite Radio. Dana joined IGN two years ago to steer the company's game coverage for expanded audiences, and has overseen the launch of several sites, including IGN's social game initiative GameVille and MSN video game site Game On. She swears that the best training she had for this career was her two years of teaching junior high.
Michel Kripalani is President of Oceanhouse Media, publisher of mobile apps that uplift, educate and inspire. Oceanhouse Media is a major player in the iPhone and iPad space with an offering of over 90 apps, numerous bestsellers and proprietary technology. Licensing relationships are in place with Dr. Seuss Enterprises, Hay House Publishers and others. A veteran of the videogame industry, Michel founded Presto Studios in 1991. Presto Studios had numerous hits including The Journeyman Project series, Myst 3: Exile and more. Michel was also Director of Business Development at Autodesk for many years where he spent a large portion of his time managing relationships with Microsoft, Sony, Nintendo and independent game development studios worldwide.
Nicole Lazzaro, Founder and President of XEODesign, Inc., has twenty
years of expertise in Player Experience Design (PXD) for mass-market
entertainment products. Voted by Gamasutra as one of the Top 20 women
working in video games, and cited by Wired, Fast Company, CNET, ABC
News, The Hollywood Reporter, and Red Herring, her clients include Sony,
EA, Ubisoft, Sega, PlayFirst, The Cartoon Network, Disney, Lucas Arts,
Nickelodeon, LeapFrog, Mattel, Monolith, Xfire, D.I.C.E, Leap Frog,
Ugobe, The Learning Company, Broderbund, Roxio, Cisco, Go Pets, Sierra
Online, and Maxis. She has an undergraduate degree in Psychology from
Stanford University where she also studied film making and computer
programming.
The founder and president of M2 Research, Wanda Meloni is an industry
analyst and market strategist. Wanda has a deep understanding of
emerging trends in interactive entertainment, games, and social media.
She has been tracking entertainment, development tools, 3D and graphics
technologies; and emerging markets and trends for over 15 years.
Dana Nelson is a game designer at PlayFirst interactive responsible for leading the design efforts behind the successful Diner Dash: Grilling Green. Having recently launched alongside the Apple iPad, Diner Dash: Grilling Green represents a bold new direction for PlayFirst and is a “Top 35” game app and “Top 100” paid app in the App Store. Previous to his work as Lead Designer on Diner Dash: Grilling Green, Ms. Nelson worked on a string of successful titles including PlayFirst’s Avenue Flo as a designer and prototypist. She also worked on Gotcha: Celebrity Secrets and Valerie Porter and the Scarlet Scandal as a writer and consulting designer. Ms. Nelson holds a B.A. in Sociology from the University of California at Berkeley and an M.A. in Learning, Design & Technology from Stanford University.
Jason is VP Social Applications at blog.ngmoco.com. Jason oversees the Plus+ Developer Platform, the premium social play network for iPhone and iPod Touch. Jason is also responsible for bringing ngmoco:) games to social networks and developing and discovering social games that can be adapted to iPhone and mobile devices. ngmoco:) has released 12 games to the Apple App Store, among them the critically acclaimed Rolando, Eliminate (#1 Free App and Top 10 grossing app), Star Defense and Touch Pets Dogs. The company is backed by leading investors including Kleiner Perkins Caufield & Byers, Norwest Venture Partners and Maples investments.
Eros Resmini has over 15 years experience in digital entertainment and gaming focused on Marketing and Customer Relationship roles in both large and small company settings. He currently runs Marketing and Developer Relations teams at gaming start-up Aurora Feint where he joined as employee number six. The company, funded in late 2009 by DeNA Global, now enjoys massive success as a social gaming platform provider and game developer. Eros held similar roles at Hewlett Packard, Real Arcade (GameHouse), and is a founding partner of San Francisco’s independent label Los Kamikaze Records.
Brian Robbins is Founder of Riptide Games, a startup indie game
developer in Denver, CO focused on next-gen mobile platforms. Since the
start of his career in gaming Brian has always been at the forefront of
emerging markets. As a programmer he has developed over 100 games for
PC, web and iPhone. He is an active contributor to the game development
community currently serving on the IGDA Board of Directors. Previously
he co-founded the Casual Games SIG and served as chair for both the
Casual and Online Games SIGs. He has also contributed to multiple local
chapters and is the chapter coordinator for the Colorado IGDA chapter.
In 2006 Brian received the IGDA MVP award for his contributions to the
community.
As Research Director at online advertising network Chitika, Daniel Ruby has his fingers firmly on the pulse of the Internet. He and his studies have been quoted in TechCrunch, Mashable, ReadWriteWeb, CNNMoney, and other publications. A huge proponent of Technographic Segmentation, his research tends to focus on what people’s choices of how they consume the Internet say about them, and how marketers can target their messaging effectively in the anonymous online world. A big fan of Apple, any time one of their new devices enters the market, Daniel is immediately on it, trying to determine who is using it, what else they’re using, and what they want out of their web browsing experience. For example, two weeks after the launch of the iPad, he determined that some 51% of iPad users have a Windows machine at home, and that by and large iPad users who also own an iPhone switch from Phone to Pad once they get home. Daniel holds an MBA from Brandeis University and a bachelor’s degree in journalism from the University of Missouri, Columbia.
Jason Snell is VP/Editorial Director at Macworld. He
has been covering Apple since 1993 and has reviewed most of the major
Apple products of the last decade, including the iPhone, iPod touch,
iPad, MacBook, MacBook Air, and iMac.
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As Vice President & General Manager of North America for AdMob, Jason Spero is responsible for the company's strategy and operations in North America. This includes leading the company's sales, business development and marketing teams. Jason brings more than seven years of experience in product, marketing and general management functions in the mobile space. Before joining AdMob, Jason was an Entrepreneur in Residence at Redpoint Ventures where he focused on mobile applications, services and infrastructure. Prior to Redpoint, Jason was Senior Vice President of Marketing at Digital Chocolate where he was responsible for worldwide product, marketing and distribution. Previously Jason was a Director of Product Management at Openwave where he led their Client and Instant Messaging product teams. Jason holds a BA from Amherst College and an MBA from the Kellogg Graduate School of Management.
Krishna drives marketing and product strategy for Mobclix. He is focused
on bringing new monetization opportunities for mobile inventory. Prior
to Mobclix, Krishna was a co-founder and general manager of new business
for BlueLithium (acquired by Yahoo! for $300M), the world's largest
behavioral targeted ad network. Krishna also launched MingleNow, the
first online social network focused on offline places, events, and
people. Prior to that, Krishna was co-founder of Burrp!, a localized
review and recommendation internet portal for metropolitan India
(acquired by media conglomerate TV18). Krishna was also Founder and CEO
of conceptK, a successful internet design services and web content
development firm for mobile devices that was acquired by an offshore web
development company.
Lead Writer, VentureBeat Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.
Chris Williams has spent over 12 years devoted to working in the
interactive entertainment industry. Mr. Williams rose through the ranks
of LucasArts Entertainment, where he first worked as an artist. He would
eventually become Lead Artist on the high-profile AAA releases Star
Wars: Galactic Battlegrounds and Star Wars: Republic Commando. He would
then move on to lead the development team on Star Wars: Republic
Commando and act as Producer of Star Wars: Empire at War. As the Project
Lead for Indiana Jones and the Staff of Kings he was a member of the
executive team and managed an internal development team of over 140
people. |
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