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iPad Game Summit features world-class speakers knowledgeable in all aspects of games on the iPad.

The program delivers key insight into monetization strategies, proven ways to strengthen customer relationships, and essential marketing solutions to maximize reach.

If you have a speaker recommendation please contact Tim Williams at tim @


Richard Borenstein
Vice President, Strategic Partnerships, Zong

Richard is charged with advancing the company's global revenue growth. Richard brings over 20 years of sales and executive management experience to his new role at Zong. He most recently directed Business Development at Baynote Inc., a leading on-demand recommendations and social search solutions provider, where he was responsible for the growth of the channel sales organization, international markets, creating strategic partnerships with Google, Cactus Commerce (MSFT), and CSK of Japan. Prior to that Richard was the Vice President of Business Development for Airborne Entertainment, a top-tier mobile entertainment company, where he directed all worldwide sales and distribution strategies, 85% of Airborne was acquired by Japanese mobile powerhouse Cybird in a deal worth over $90 million.

Levi Buchanan
Editor, Mobile Games & Technology, IGN

Levi Buchanan has been reporting about games for more than 12 years. As an editor at - a position he's held since 2003 - Levi is one of the industry's leading voices covering mobile technology, Apple mobile products, and gaming. Before joining IGN, Levi wrote for Nintendo Power, Nintendo's official magazine as well as other gaming websites. In addition, Levi has also written for MSNBC and was syndicated through the Chicago Tribune. You will pry his iPhone from his cold, dead hands.

Michael Cai
Vice President of Video Games, Interpret LLC

Michael Cai serves as Vice President of Video Games for Interpret LLC, a leading media and technology research firm. He leads the company’s gaming vertical, providing a wide variety of market research and analysis products to help clients gain a comprehensive understanding of consumer gaming habits and interest and make strategic decisions. Prior to joining Interpret, Cai served as Director of Digital Media and Gaming for Parks Associates. During his tenure with Parks Associates, Cai established and grew its gaming coverage practice and led a research team to provide syndicated and custom research for digital media, gaming and service provider industries.

Cai has authored and managed more than 30 industry reports and custom research projects and has presented his findings at such high-profile events as Game Developer’s Conference, E3, Consumer Electronics Show, Digital Hollywood, Virtual Worlds Expo, and The New York Games Conference.

Peter Farago
Vice President, Marketing, Flurry

Peter brings over 15 years of marketing and product management experience spanning consumer packaged goods, video gaming and wireless industries. Prior to Flurry, Peter led product marketing at mobile game maker, Digital Chocolate, helping build the company into a top-ten publisher world-wide. He joined Digital Chocolate from Electronic Arts, where he managed The Sims franchise, the #1 PC game of all-time. Peter began his career in consumer packaged goods at Pacific Sun, where he was head of marketing and sales. Over his seven year tenure, he helped grow revenues from $8M to $40M. Peter holds a Bachelor of Science from the University of California at Berkeley and a Master of Business Administration from The Wharton School at the University of Pennsylvania.

Eric Futoran
VP of Business Development and Advertising Operations, Hooked Media Group

At Hooked Media Group, Eric manages all aspects of user growth. Whether partnering with publishers to distribute vertical specific tournament game experiences, working with Social Networks to establish a viral user base or working directly with game developers to help them monetize across platforms, Eric is responsible for growing the overall business and revenue. Prior to joining Hooked Media Group, Eric was Director of Product Management at Aggregate Knowledge where he owned and executed the strategy for the core business - demand-side campaign optimization for agencies. Eric has also held positions at I.B.M. and Trilogy Software. His expertise is bringing several different disciplines and expertises together to determine and execute a company's strategy. Eric holds a J.D. and M.B.A. from NYU Law and the NYU Stern School of Business and a B.S. in Computer Science and B.S.E. in Electrical Engineering from Duke University.

Shravan Goli

An internet and technology veteran, Goli manages all aspects of’s business and strategy. is a wholly-owned subsidiary of, acquired in 2008. Before joining in late 2009, Goli was at Slide, Inc., where he was General Manager of the Media Business. He also was a General Manager at Yahoo!, overseeing operations for Yahoo! Video, and as Head of Products for Yahoo! Finance. Goli also spent 11 years at Microsoft, holding management roles within the Home & Entertainment Division, and MSN. In addition, Goli was a co-founder of, a content-centric social networking company. Goli holds an M.B.A. from the University of Washington and an M.S. in Computer Science from the University of Maryland.

Joe Hyrkin
Entrepreneur in Residence, Trinity Ventures

Joe Hyrkin has more than 18 years of experience in general management, and senior sales and business development management both domestically and internationally. He has focused his career on creating and launching new businesses in the US and Asia, and has been instrumental in pioneering creative revenue opportunities in the community and social Web space.

Currently, Joe is an Entrepreneur in Residence with Trinity Ventures. Prior to joining Trinity as an EIR, Joe was the Senior Vice President of Sales and Business Development at Gaia Interactive. While there, Joe oversaw all revenue including virtual goods, advertising/sponsorship and merchandize as well as all Business Development efforts including strategic partnerships, content acquisition and distribution. He has pioneered business models that have created some of the best brand and consumer engagement on the web.

Prior to Gaia Online, Joe headed up the business side of Multimedia Search at Yahoo!, where he also served as head of Business Development and Sales for Flickr. Before his time at Yahoo, Joe served as Vice President of Strategic Accounts and Asia Pacific Operations at publicly listed company, Virage Inc, a provider of video search and publishing services and software. While at Virage, Joe and his team pioneered some of the first business relationships in the broadband entertainment space, working with some of the world's leading media companies. Prior to Virage, he headed sales for, the top Chinese language web portal, and before that Joe ran The Economist Group's business in China for 4.5 years establishing the company's presence in the country and overseeing offices in Beijing, Shanghai and Hong Kong.

Joe serves on the Board Of Viximo, Inc.

Dana Jongewaard
Executive Editor, Expanded Audiences, IGN

Dana Jongewaard has been writing about games and the gaming industry for nine years, working full-time for publications such as Computer Gaming World, Official U.S. PlayStation Magazine, and GameTap. She has also written for publications including, Yahoo, MSN, Gamasutra,, Electronic Gaming Monthly, PSM, and PC Gamer, and she has been interviewed as an industry expert for outlets including USA Today, CNN Headline News, G4, MediaWeek, and Sirius Satellite Radio. Dana joined IGN two years ago to steer the company's game coverage for expanded audiences, and has overseen the launch of several sites, including IGN's social game initiative GameVille and MSN video game site Game On. She swears that the best training she had for this career was her two years of teaching junior high.

Michel Kripalani
President, Oceanhouse Media

Michel Kripalani is President of Oceanhouse Media, publisher of mobile apps that uplift, educate and inspire. Oceanhouse Media is a major player in the iPhone and iPad space with an offering of over 90 apps, numerous bestsellers and proprietary technology. Licensing relationships are in place with Dr. Seuss Enterprises, Hay House Publishers and others. A veteran of the videogame industry, Michel founded Presto Studios in 1991. Presto Studios had numerous hits including The Journeyman Project series, Myst 3: Exile and more. Michel was also Director of Business Development at Autodesk for many years where he spent a large portion of his time managing relationships with Microsoft, Sony, Nintendo and independent game development studios worldwide.

Nicole Lazzaro
President, XEODesign

Nicole Lazzaro, Founder and President of XEODesign, Inc., has twenty years of expertise in Player Experience Design (PXD) for mass-market entertainment products. Voted by Gamasutra as one of the Top 20 women working in video games, and cited by Wired, Fast Company, CNET, ABC News, The Hollywood Reporter, and Red Herring, her clients include Sony, EA, Ubisoft, Sega, PlayFirst, The Cartoon Network, Disney, Lucas Arts, Nickelodeon, LeapFrog, Mattel, Monolith, Xfire, D.I.C.E, Leap Frog, Ugobe, The Learning Company, Broderbund, Roxio, Cisco, Go Pets, Sierra Online, and Maxis. She has an undergraduate degree in Psychology from Stanford University where she also studied film making and computer programming.

Since founding XEODesign in 1992 Nicole's design and research has improved over 40 million player experiences, including several popular franchises for casual audiences such as three of the Myst Series, Diner Dash, GoPets, Cosmopolitan Virtual Makeover, Mavis Beacon teaches Typing, Jeopardy Online, as well as creativity coaching for the designers of The Sims. Nicole was the first person to use facial expressions to measure player experiences. Through this research which she published in 2004 she discovered that people’s favorite player experiences (PX) craft emotion by offering choices in four play styles: the Hard Fun from challenge and mastery, Easy Fun from exploration and role play, Serious Fun for relaxation and real work, and People Fun from the excuse to hang out with friends. XEODesign's PX model on emotion and games called the 4 Fun Keys inspires a wide range of creative approaches for crafting more emotions from play. With the 4 Fun Keys developers access player's emotional response to innovate early in the development cycle where there is much less risk.

Wanda Meloni
Founder, Senior Analyst, M2 Research

The founder and president of M2 Research, Wanda Meloni is an industry analyst and market strategist. Wanda has a deep understanding of emerging trends in interactive entertainment, games, and social media. She has been tracking entertainment, development tools, 3D and graphics technologies; and emerging markets and trends for over 15 years.

Wanda publishes articles and reports that on the market dynamics affecting development and consumer trends. In addition to her published works, she consults with many of the top companies in the industry, providing custom analysis, investment strategies, strategic positioning and competitive analysis. Prior to starting M2 Research, Wanda was president at DFC Intelligence, working with interactive game clients and custom projects. Early in her career Wanda was a senior analyst at Jon Peddie Research tracking 3D gaming, animation, virtual worlds, 3D web applications, CAD, visual simulation, and enterprise graphics solutions.

Ms. Meloni holds an MBA in International Business and speaks several languages. She is a frequent contributor for some of the industry’s top publications and speaks at various trade events. Wanda has been quoted in numerous publications such as The Wall Street Journal, Business Week, USA Today, Fortune, London Times, New York Times, SF Chronicle and LA Times.

Dana Nelson
Lead Game Designer Diner Dash: Grilling Green, Playfirst

Dana Nelson is a game designer at PlayFirst interactive responsible for leading the design efforts behind the successful Diner Dash: Grilling Green. Having recently launched alongside the Apple iPad, Diner Dash: Grilling Green represents a bold new direction for PlayFirst and is a “Top 35” game app and “Top 100” paid app in the App Store. Previous to his work as Lead Designer on Diner Dash: Grilling Green, Ms. Nelson worked on a string of successful titles including PlayFirst’s Avenue Flo as a designer and prototypist. She also worked on Gotcha: Celebrity Secrets and Valerie Porter and the Scarlet Scandal as a writer and consulting designer.

Ms. Nelson holds a B.A. in Sociology from the University of California at Berkeley and an M.A. in Learning, Design & Technology from Stanford University.

Jason Oberfest
VP Social Applications, ngmoco

Jason is VP Social Applications at Jason oversees the Plus+ Developer Platform, the premium social play network for iPhone and iPod Touch. Jason is also responsible for bringing ngmoco:) games to social networks and developing and discovering social games that can be adapted to iPhone and mobile devices. ngmoco:) has released 12 games to the Apple App Store, among them the critically acclaimed Rolando, Eliminate (#1 Free App and Top 10 grossing app), Star Defense and Touch Pets Dogs. The company is backed by leading investors including Kleiner Perkins Caufield & Byers, Norwest Venture Partners and Maples investments.

Eros Resmini
VP Marketing and Developer Relations, Aurora Feint, Inc.

Eros Resmini has over 15 years experience in digital entertainment and gaming focused on Marketing and Customer Relationship roles in both large and small company settings. He currently runs Marketing and Developer Relations teams at gaming start-up Aurora Feint where he joined as employee number six. The company, funded in late 2009 by DeNA Global, now enjoys massive success as a social gaming platform provider and game developer. Eros held similar roles at Hewlett Packard, Real Arcade (GameHouse), and is a founding partner of San Francisco’s independent label Los Kamikaze Records.

Brian Robbins
Founder, Riptide Games

Brian Robbins is Founder of Riptide Games, a startup indie game developer in Denver, CO focused on next-gen mobile platforms. Since the start of his career in gaming Brian has always been at the forefront of emerging markets. As a programmer he has developed over 100 games for PC, web and iPhone. He is an active contributor to the game development community currently serving on the IGDA Board of Directors. Previously he co-founded the Casual Games SIG and served as chair for both the Casual and Online Games SIGs. He has also contributed to multiple local chapters and is the chapter coordinator for the Colorado IGDA chapter. In 2006 Brian received the IGDA MVP award for his contributions to the community.

Brian has a BS in Computer Science and an MBA from the University of Denver. He lives in Denver with his wife and their 3 year old daughter. He is particularly proud of his daughter's proficiency in Plants vs Zombies where she likes the "purple eating ones."

Daniel Ruby
Research Director, Chitika

As Research Director at online advertising network Chitika, Daniel Ruby has his fingers firmly on the pulse of the Internet. He and his studies have been quoted in TechCrunch, Mashable, ReadWriteWeb, CNNMoney, and other publications. A huge proponent of Technographic Segmentation, his research tends to focus on what people’s choices of how they consume the Internet say about them, and how marketers can target their messaging effectively in the anonymous online world.

A big fan of Apple, any time one of their new devices enters the market, Daniel is immediately on it, trying to determine who is using it, what else they’re using, and what they want out of their web browsing experience. For example, two weeks after the launch of the iPad, he determined that some 51% of iPad users have a Windows machine at home, and that by and large iPad users who also own an iPhone switch from Phone to Pad once they get home. Daniel holds an MBA from Brandeis University and a bachelor’s degree in journalism from the University of Missouri, Columbia.

Jason Snell
VP/Editorial Director, Macworld


Jason Snell is VP/Editorial Director at Macworld. He has been covering Apple since 1993 and has reviewed most of the major Apple products of the last decade, including the iPhone, iPod touch, iPad, MacBook, MacBook Air, and iMac.





Jason Spero
Vice President & General Manager of North America, AdMob

As Vice President & General Manager of North America for AdMob, Jason Spero is responsible for the company's strategy and operations in North America. This includes leading the company's sales, business development and marketing teams. Jason brings more than seven years of experience in product, marketing and general management functions in the mobile space. Before joining AdMob, Jason was an Entrepreneur in Residence at Redpoint Ventures where he focused on mobile applications, services and infrastructure. Prior to Redpoint, Jason was Senior Vice President of Marketing at Digital Chocolate where he was responsible for worldwide product, marketing and distribution. Previously Jason was a Director of Product Management at Openwave where he led their Client and Instant Messaging product teams. Jason holds a BA from Amherst College and an MBA from the Kellogg Graduate School of Management.

Krishna Subramanian
Co-Founder, Mobclix

Krishna drives marketing and product strategy for Mobclix. He is focused on bringing new monetization opportunities for mobile inventory. Prior to Mobclix, Krishna was a co-founder and general manager of new business for BlueLithium (acquired by Yahoo! for $300M), the world's largest behavioral targeted ad network. Krishna also launched MingleNow, the first online social network focused on offline places, events, and people. Prior to that, Krishna was co-founder of Burrp!, a localized review and recommendation internet portal for metropolitan India (acquired by media conglomerate TV18). Krishna was also Founder and CEO of conceptK, a successful internet design services and web content development firm for mobile devices that was acquired by an offshore web development company.

He serves on various MMA committees and has served on the Internet Advertising Bureau Committees for Broadband and Lead Generation where he created best practices guidelines for lead generation across the education vertical. Krishna has authored articles in MediaPost, AdWeek and Mashable in regards to inventory and creative optimization in advertising. He is also a frequent speaker at internet conferences such as Digiday, AdTech, AlwaysOn, Commonwealth Club, and Churchill Club. He also blogs for Huffington Post, iMedia, Adotas, and AdExchanger. Krishna graduated with honors from UC Davis.

Dean Takahashi

Lead Writer, VentureBeat

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

Chris Williams
Director, Mobile and Console, Playfirst

Chris Williams has spent over 12 years devoted to working in the interactive entertainment industry. Mr. Williams rose through the ranks of LucasArts Entertainment, where he first worked as an artist. He would eventually become Lead Artist on the high-profile AAA releases Star Wars: Galactic Battlegrounds and Star Wars: Republic Commando. He would then move on to lead the development team on Star Wars: Republic Commando and act as Producer of Star Wars: Empire at War. As the Project Lead for Indiana Jones and the Staff of Kings he was a member of the executive team and managed an internal development team of over 140 people.

As the Director of Mobile and Console at PlayFirst Mr. Williams leads the efforts to bring emotionally engaging games to those platforms through high-quality, native applications. He is responsible for building and managing development teams, as well as overseeing and shaping business strategy. His early emphasis on the iPhone and iPod touch platforms resulted in over 5 million downloads and helped Cooking Dash and Diner Dash reach #2 on the App Store sales charts. Most recently, Mr. Williams led the efforts on the critically-acclaimed Diner Dash: Grilling Green which was available at launch for the Apple iPad.


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